# Introduction

<figure><img src="https://2079424823-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FThvxsgv0QK2JvXfnrZLq%2Fuploads%2FMuK2bkjppe4jmy4jj34H%2Fdinoskater-ue-cpp-guide-cover.png?alt=media&#x26;token=a760b8af-097f-416c-9957-24e39934e244" alt=""><figcaption><p>I can explain...</p></figcaption></figure>

It's 2024, and we are well past the time when the "everyone can code" movement took place. So coding is apparently not for everyone. There's that, but there're still artists who discover their love for programming, one of whom is me. I'm a digital sculptor, animator, rigger, and I taught myself Python in 2018 and Rust in 2020. However, my relationship with Unreal C++ was somewhat strange, where I avoided it for as long as I could. Recently the game job market in the US gets really turmoiled, and to me the situation triggers a huge change in how I perceive my orientation in the TechArt/gameplay programming sphere. In this short book I'll document my journey to become proficient with Unreal C++.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://dinoskater-ue-cpp-guide.mushogenshin.com/introduction.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
