# A DinoSkater's Guide to Unreal C++

## A DinoSkater's Guide to Unreal C++

- [Introduction](https://dinoskater-ue-cpp-guide.mushogenshin.com/introduction.md)
- [Why Being Reluctant (Initially) with Unreal C++?](https://dinoskater-ue-cpp-guide.mushogenshin.com/introduction/why-being-reluctant-initially-with-unreal-c++.md): What have been holding me (and probably you also) back from picking up Unreal C++
- [Why Unreal C++ Now?](https://dinoskater-ue-cpp-guide.mushogenshin.com/introduction/why-unreal-c++-now.md): Reasons why Unreal C++ can get more relevant in the future
- [Getting Your Feet Wet](https://dinoskater-ue-cpp-guide.mushogenshin.com/getting-your-feet-wet.md)
- [Tinkering from Zero: the IDEs](https://dinoskater-ue-cpp-guide.mushogenshin.com/getting-your-feet-wet/tinkering-from-zero-the-ides.md): How to get started with Unreal C++, starting with the code editors
- [Tinkering from Zero: early MVPs](https://dinoskater-ue-cpp-guide.mushogenshin.com/getting-your-feet-wet/tinkering-from-zero-early-mvps.md): Tiny, tiny examples to get a first taste of Unreal C++
- [Deep Dive](https://dinoskater-ue-cpp-guide.mushogenshin.com/deep-dive.md)
- [Approach As A Tool Developer](https://dinoskater-ue-cpp-guide.mushogenshin.com/deep-dive/approach-as-a-tool-developer.md)
- [Approach As A Game Programmer](https://dinoskater-ue-cpp-guide.mushogenshin.com/deep-dive/approach-as-a-game-programmer.md)
- [Approach As An Animator](https://dinoskater-ue-cpp-guide.mushogenshin.com/deep-dive/approach-as-an-animator.md)


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