A DinoSkater's Guide to Unreal C++
  • Introduction
    • Why Being Reluctant (Initially) with Unreal C++?
    • Why Unreal C++ Now?
  • Getting Your Feet Wet
    • Tinkering from Zero: the IDEs
    • Tinkering from Zero: early MVPs
  • Deep Dive
    • Approach As A Tool Developer
    • Approach As A Game Programmer
    • Approach As An Animator
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Introduction

NextWhy Being Reluctant (Initially) with Unreal C++?

Last updated 9 months ago

It's 2024, and we are well past the time when the "everyone can code" movement took place. So coding is apparently not for everyone. There's that, but there're still artists who discover their love for programming, one of whom is me. I'm a digital sculptor, animator, rigger, and I taught myself Python in 2018 and Rust in 2020. However, my relationship with Unreal C++ was somewhat strange, where I avoided it for as long as I could. Recently the game job market in the US gets really turmoiled, and to me the situation triggers a huge change in how I perceive my orientation in the TechArt/gameplay programming sphere. In this short book I'll document my journey to become proficient with Unreal C++.

I can explain...