A DinoSkater's Guide to Unreal C++
  • Introduction
    • Why Being Reluctant (Initially) with Unreal C++?
    • Why Unreal C++ Now?
  • Getting Your Feet Wet
    • Tinkering from Zero: the IDEs
    • Tinkering from Zero: early MVPs
  • Deep Dive
    • Approach As A Tool Developer
    • Approach As A Game Programmer
    • Approach As An Animator
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  • MacOS
  • Windows
  1. Getting Your Feet Wet

Tinkering from Zero: the IDEs

How to get started with Unreal C++, starting with the code editors

I know game developers chiefly use Windows at work, and other tech people favor Linux. However, in this section I'll first show how to develop Unreal C++ in MacOS, and then we'll look at the better support in Windows.

MacOS

My go-to IDE when working with Unreal C++ in MacOS is JetBrains Rider. I'm so glad that it exists.

Windows

We'll use Visual Studio.

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Last updated 1 year ago